Confession: Like so many warriors, I didn’t do my homework when I first went to Arms from Protection. In a rush to spec DPS for our first 25-man Naxxramas attempt, I picked talents that seemed good but was lost on how to spend my last six points. With a shrug, I put two in each of three talents, didn’t change my glyphs, and started beating on things with a De-Raged Waraxe. Then I cackled in glee. It was fun!
A Story of Two Houses (aka Talent Trees) & One Proc Effect
Not so deep, deep in Fury is a talent named Enrage. Enrage’s effect gives you a 30% chance to gain a 2-10% damage bonus when hurt by attacks. This seems nice until we realize that they proc the same effect and therefore do not stack, but rather renew each other.
Being enraged has a few benefits:
- It enables Enraged Regeneration. If you’re a DPS Warrior and you aren’t popping ER during healing-intensive bosses to help your healers, you ain’t doing your job. Period.
- 10% more Damage for 12 Seconds. It’s awesome. Did I even have to list it?
- It makes the Tiki Mask of Doom animation. It’s a scientific fact that Heigan the Unclean is 83% more likely to shart when the Tiki Mask pops. It’s true. (Ok, it’s not. 83% is totally made up.)
- 10% more Damage for 12 seconds. Yes, I guess I did have to list it. Twice.
Which Should I Take?
When I was new to Arms and in blue and green gear, I had an 18-21% crit chance or so. Wrecking Crew didn’t proc on much other than Overpower because I wasn’t critting often and then really only due to Improved Overpower. Raid damage like the lightning bolts from Thaddius or the Shadow Bolts and Rain of Fire from Faerlina or even the poorly placed acid rings on Grobbulus help me keep my Enrage up.