Tag Archives: Rules of DPS

Ten Commandments for All DPS

Also posted to the Big Hit Box here.

These are the very most basic rules that you, as a WoW Player operating in Melee range, should follow. Several apply to the lesser classes, but you, oh dealer of the Smashy, Smashy, shall embrace them all.

I. Do not die. Even if you can Ankh. Using your death as an aggro wipe is an abomination.

II. Do not cause your raidmates to die. In this way, do not allow the healers or wearers-of-cloth to become squished by Lesser Nasties should the Tank ignore them. Your weapon shall be your weapon, but CC shall be your shield in a time of trouble.

III. Do not overtax your healers by taking undue raid damage. In this spirit, do not stand in front of the Big Nasty, nor should you stand in any nastiness the Big Nasty has strewn on the floor.

IV. Focus your Fire by assisting and following the kill order. ALWAYS.

V. Use your trinkets and cooldowns wisely. When in doubt, early and often. If your raid leader orders you to pop your trinkets and they are on cooldown, smile for you have done well.

VI. If the strategy calls for you to interrupt spell-casting by the Big Nasty, do so. The loss of dps is insignificant compared to violating the First, Second, or Third commandments.

VII. If you have a buff to share with melee, use it. This includes debuffs to the Big Nasty and anything that mitigates damage on the Tank. Though he is unintelligent and stands in front of the Big Nasty and probably smells a little funny, he is your melee brethren.

VIII. Do not show up to raid unprepared. Read the strategies, bring consumables, and have your items enchanted. Listen to your raid leader and class leader. Bring an offering of gold for repairs and pay it to Murphy willingly.

IX. Know what items and statistics will improve you and in what ratios. Do not stand around a dead Big Nasty and debate if his loot is good for you. This too is a violation of the Eighth commandment.

X. Do not covet your neighbor’s Recount. Do not violate the above commandments in an attempt to increase your dps at cost to the raid. This is a violation of the spirit of the law, which is teamwork.

*With my apologies to God if I have profaned His Scriptures. Oh, and Charlton Heston, who I did not recognise as a complete Bad Ass until he was dead.

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From Twitter: Expertise Cap

Questions from Twitter is intended to be a regular Monday Update. If you’d like a question answered post it @weryl on Twitter!

twitter_icons_128You (probably don’t) remember our first installment of Questions from Twitter. That’s likely because 3 people read it. This time, we’re shootin’ for four!

Back then, @veneretio asked:
“What are the hit and expertise caps for an Arms Warrior?”

My discussion on hit is way back down the page, so let’s follow through on that promise and talk about expertise. Expertise works a lot like hit rating, except it reduces the chance to be dodged or parried, rather than the chance to miss.

Expertise’s Effect at 80
One point of expertise decreases the chance that melee attacks made by the player will be dodged or parried by 0.25%.  At level 80, a player requires 8.2 expertise rating to achieve one point of expertise.  8.2 = .25%, therefore 32.8 expertise rating = 1% less chance to be dodged or parried.

Boss’ Chance to Dodge or Parry
Rule #1 of Melee DPS: Don’t pull Aggro. 
Rule #2 of Melee DPS: Don’t stand in front of the boss.

A Mob (and Bosses) have 0% chance to Parry an attack from behind or to their direct flank. They have a 12-15% chance to parry an attack in front. Don’t stand in front. The math is easier, you won’t get cleaved or AoEd and your dps is better. Zero expertise required if you stand behind the mob. How easy is that?

Bosses have a 6.5% chance to Dodge an attack from behind or to their direct flank. (Players have zero from behind. So unfair.)

Expertise Cap from Behind a Boss
Using our earlier math, 32.8 x 6.5 = 213.2 expertise rating required to reduce the boss’ chance of dodging you from behind. The expertise cap to reduce it from in front of the boss is so astronomically high that my calculator wept. True story.

Other Sources of Expertise

Racial Traits – If you’re an Orc, Human, or Dwarf, you probably already know that your racial talents give you expertise with certain weapon types. Orcs get 5 with axes, humans 3 with swords and maces, and dwarves get 5 with maces. That’s 3 or 5 Expertise, not Exp. rating.  If you’re using that weapon type, subtract your racial bonus from 6.5, then multiply the result by 32.8 to work out the expertise rating required now. (Hint: it’s a LOT less.) 

Talents 

  • Arms Warriors should grab Strength of Arms, which gives you 4 Expertise. You now need only 5.5% reduction or 180.4 exp. rating (assuming you’re using an Axe and aren’t an Orc.)
  • Fury Warriors should take Weapon Mastery, which drops your chance to be dodged by 2%. Take the 4.5% left, subtract any racial talents and work to that number.

If you have more questions, be sure to find me on Twitter or send me an email!

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